Harbinger made good use of them to study and dissect humanity, and the Collectors started abducting humans en masse in the 2180s to build a human Reaper inside the hidden Collector base. In the case of the Prothean race, their husks went on to become the Collectors, who (unusually) continued operating after the Prothean extinction cycle ended. They hibernate there, dormant for thousands of years, before they are given the signal to return. The Reapers reside in dark space, the empty, starless space between galaxies. The character is also the star of the third issue of Mass Effect: Homeworlds. Mass Effect The Reapers, also known by the Geth as the Old Machines, are a highly advanced machine race of synthetic/organic starships. ![]() Actually the real villain is well, Im not going. It's efficient work a person is killed, made into a husk that can find and kill more of its own kind, then collapse when the Reapers are done with it. In Mass Effect 3, he leads a 'Reaper task force' for the Turians, with the option to continue their relationship from 2 if he was Shepards paramour. For non-gamers, the villains of the Mass Effect trilogy are giant robot space squids called the Reapers. These husks are cyborg zombies made from the members of all advanced (but never primitive) organics. But a fine comb is needed to root out and kill all advanced organics, so they make foot soldiers. A given Reaper boasts a huge body, ultra-thick armor and kinetic shields, and a devastating beam weapon. Husks are the last major tool in the Reapers' arsenal. ![]() RELATED: Mass Effect: How Commander Shepard Recruited Legion, the Super-Geth, to the Team This page of IGN's Mass Effect 2 wiki guide is all about the The Reaper IFF Mission in the Hawking Eta cluster, including how to get through all combat. Throughout the game, you have been getting flashes of the Reapers, whispers of lore about the Protheans and their disappearance, and generally some idea that Saren is up to something nefarious with the geth. Given enough time, those human leaders would see the Reapers as allies and forbid their militaries from trying to fight back. Rather than an entire army of insurmountable and unfeeling Reapers in Mass Effect 3, in the initial game, there is just one - Sovereign. Almost every villain in the story can be traced back to the Reapers somehow, from Saren Arterius and his master plan to the Collectors abducting humans from remote colonies. Indoctrinating leadership figures who wield considerable power and authority is most effective, and after Earth fell to the Reapers, those machines began indoctrinating world leaders on all continents. Mass Effect's mysterious Reapers consider themselves a solution to a problem - and they show up every 50,000 years for that 'solution.' In the Mass Effect universe, the ultimate antagonists are the Reapers, a science-fiction take on Lovecraftian monsters.
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